Test your 
								map now by selecting "Play from here" by right 
								clicking the UDK window that you are editing 
								from.
								
								When you 
								walk away from the volume it will load the map, 
								walk off it unloads it. So if you have a map 
								with lots of meshes level streaming is the best 
								way to go.
								
								*Please 
								Note Very important.*
								
								When level 
								streaming, Kismet commands do not get carried from 
								level to level. So it is a good idea to have a 
								main map that has all the Kismet commands and 
								movers in it. For example, one map should have 
								all your commands and any kismet driven movers 
								and the overall terrain or landscape. The other 
								map or maps should have all 
								your static meshes, doors that open and close, 
								vehicles used it that particular area only and
								
								Npc's.
								
								
								For example. on my terrain or landscape maps, I 
								would have anything that can always be seen 
								permanent. Like trees, cliffs or even houses and 
								structures. But level stream any meshes that are 
								not always seen.