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Activating basic triggers

In this tutorial there is a Teleport Machine but it's not working. We have a door that is closed and we have a counter that counts items we collect and we have a camera scene that only works if the teleport has been activated. The good news is that the Kismet commands have already been created. Download the file below to continue this tutorial.

DOWNLOAD:: Events_triggers.udk (The Ultimate save system must be installed)

When you pick up a statue, exit the map and restart it and that statue will be gone and the statue counter will go up by 1.

STEP ONE

What you will see in this tutorial is the most easiest way to get certain events to happen but there are more correct and complex ways of doing this.

Once you understand how this works you will be able to make more complex commands/sequences.

If you look inside of Kismet when you open the Events_triggers.udk you can see that all the Kismet Widgets are clearly marked with comments.

This tutorial will be brief because of this. 

STEP TWO

Locate the directory:

C:\UDK\UDK-2013-07\UDKGame\Content\Maps

(Example only)

Copy or paste the file Events_triggers.udk in the Maps folder.

There are 3 statues, when all 3 are collected it will trigger 3 separate Events.

Try adding more statues and modifying the 0/3 and try making it 0/4 or even swap the statues for a different mesh.

STEP THREE

Start UDK, locate and load the map: "Events_triggers"

Select "Play" - "on PC' or right click the map and select "Play from here"

Pick up a "Statue" then exit the map.

Start again and the Statue will be gone and the counter will say "1/3".

Restart map and collect the rest of the statues and a door will open and a teleport machine will activate and a camera scene will start. Now exit.

Start again and the door will be open, the camera scene will start, and the teleport machine will be running. The statues will be gone plus the text will say "3/3"

Run over to the trigger by itself with two steps and it will delete the files you have saved.

Read the comments on each widget to understand what it does.

STEP FOUR

Exit map and start up Kismet.

Take a look at the Kismet Widgets here. I have written comments with the Widgets so you can understand them.

Modify, extend and experiment with these Widgets and Sequences as much as possible. This is the best way to learn how the Widgets work and you will be able to build your own Sequences for your own projects.

Good Luck!!!!

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  All software packages created was used by the power of the Unreal Development Kit.

  In game loading screens created by using BINK VIDEO.

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Date Modified: 04/01/2016

© World of DASM, and the DASM series, created by Shane Hillier

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