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				DASM! For students who want to learn! 
			
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				LINKS | Meshes with no textures |  
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					STEP ONE
					Introduction 
						
						
						Isn't it really "frustrating" when you find a mesh, like 
						it, want to use it and guess what???? No textures!!!! It 
						even says it's compatible with the UDK version your 
						using and nobody else seems to have the same problems 
						but you are....? 
						
						Well, I do know of a few steps that might help you out 
						so check this out but first.......... 
						
						*PLEASE NOTE*Make 
						sure you have installed all the demos that come with UDK 
						because the meshes in this site use the materials that 
						come with it. 
						Still 
					having problems?, go to the next step...... 
						
						STEP TWO
						
						
						How to 
					check to see if a material is assigned to a mesh. 
						
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								Double click the mesh you want to check in the 
								UDK content browser or right click the mesh and 
								select "Edit using Static Mesh Editor". 
								 Make 
								sure the topic under the menu "window",  
								has a tick in the Properties box. 
								Locate LODInfo, 
								click the small arrow if the Elements topic is not seen. 
								If no 
								meshes are assigned, you will have to locate the 
								materials yourself and unfortunately this can be 
								time consuming. (And there is no tutorial on 
								this.) |  
						
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							 |  *NOTE*  Some meshes may have multiple 
							materials assigned to them like the example left. So 
							every time you open a new mesh to check it,  
							the amount of materials used with the mesh may vary.  
							You can change a material in a mesh by selecting a 
							material in the content browser and then selecting 
							the green arrow in the mesh. |  
					
					STEP THREE
					Reloading a material For 
					some strange reason, sometimes UDK forgets to or just 
					doesn't load a material correctly. This has happened to me 
					only once but it is really easily fixed. Below I am going to
					make out I am having trouble with the material 
					"M_WoodSlats_01" 
						
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								Open the mesh with the "UDK Static Mesh editor" 
								(right click mesh, select "Edit using Static Mesh Editor".) 
								Locate 
								LODInfo, locate material, click magnifying 
								glass to open material in Content Browser. |  
						
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							 | 
								
								
								Open the material by double clicking it or right click 
								the material and select "Edit using 
								Material Editor". 
								Locate 
								LODInfo, locate faulty material, click magnifying 
								glass to open material in Content Browser. 
								Click on 
								any texture. Hold the  left ctrl key 
								down and drag the file a little bit across the 
								screen but not too far, just a little bit. 
								Watch the 
								tick in the top left corner. As soon as it goes 
								green, stop moving the texture.  
								Click the 
								green tick to save the material. This will 
								rebuild the material and the problem with that 
								material is hopefully solved. |  
					
					
					STEP FOUR
					
					I imported my own mesh but no textures or materials display? 
						When 
					you use 3rd party software, (Maya, Blender etc.) and import 
					into them into UDK you need to realise those programs 
					understood where the textures go but UDK does not. So if you 
					open your mesh after import it may have blue and white 
					squares instead of the textures you created. If it was 
						speedtree meshes you installed it may even 
					be as simple as just exiting the UDK editor and restarting 
					it because sometimes it won't display properly until you 
					have done that. Now 
					the fact is I have no idea what you have imported so images 
					for this tutorial are out of the question. (Sorry!) So I 
					typed out this text guide which may help you add the 
					textures back again anyway and this did satisfy other people 
					who asked me the same question via e-mail. Maybe 
					try these steps if you can see the mesh in UDK but there are 
					no textures : 
							
							
							Locate the textures that actually came with the mesh. If 
						they are missing, import them into the same folder as 
						the mesh within UDK. 
							
							Convert the "textures" 
							you imported into a 
						"material" so that UDK can understand them. (Try 
						to keep them all in the same folder) 
							
							Double click the mesh in the content browser with no 
						textures or right click it and select Edit using static 
						mesh editor Open or maximise the Static Mesh editor window, Click 
						the Window button at the top menu, make sure properties 
						is ticked.
							
							In 
						the properties window, Click on LODInfo, click [ 0 ] 
						click elements 
							
							Click any number that is here that looks like [ 0 ] or [ 
						1 ] and where it says Material click on the icon that 
						looks like a magnifying glass, locate the material you 
						had to create, click the small green arrow next to the 
						magnifying glass to add it. 
							
							View mesh to see if the correct material was added
							
							Sometimes more that 1 material needs to be made, if 
						material is wrong try swapping it with another until you 
						get the correct combination. Remember too, if your using textures that are not in 
						UDK, try to make the textures with dimensions of 
						256x256pixels, 512x512pixels, 1024x1024pixels, 
						256x512pixels, 512x1024pixels etc. or they wont import.
 Also if you have to create textures into materials in 
						UDK it can be very difficult. I suggest you try to find 
						some tutorials on creating materials or open some of the 
						materials in UDK and see how they work.
 I found this tutorial also, maybe this will help you too?
 http://wagner-usa.net/udk/blender_to_udk_simple.html
 
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		Date Modified: 
		14/08/2016
		 
		
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