Right 
								click the terrain in the UDK editor you loaded 
								then select, "Terrain Properties."
								
								Click on 
								the small white arrow with the heading 
								"Physics." if you cannot see the options.
								
								This is 
								where we are going to assign a "Physical 
								Material", to the terrain. 
								
								Reopen or 
								maximise the content browser and locate the 
								Physical Material  file, "PM_Default." 
								Click on it and highlight it but not open it.
								
								
								While the 
								file is still selected, maximise or reopen the 
								"Terrain Properties" window.
								
								In the 
								option box, "Terrain Phys Material Override", 
								press the green arrow to add the Physical 
								Material.
								
								This will 
								add a description of the Physical Material 
								selected and remove the word "none."
								
								Close the 
								"Terrain Properties" window and the content 
								browser.
								
								Click file 
								and then "Save All."
								
								Load map 
								and test sound by going for a walk. If there are no sounds start 
								from the beginning. When clicking on the green 
								arrow to add sound cues or physical materials 
								and nothing happens then the file you are adding 
								is incorrect or is not selected properly.
							
							*Note*
							
							Don't forget you can test sound 
							cues by double clicking them in the content browser. 
							It is wise to listen to sound cues before using or 
							adding them in case they are blank and play no sound 
							or have been modified in some way.  
							
							Normally if untouched, the 
							Sound Cue "A_Character_Footstep_DefaultCue" works 
							perfectly so don't panic!  
							
							Don't forget this method of 
							adding sounds can be used on Static Meshes too! Just 
							locate the Physics tab under the properties of the 
							mesh and add the Physical Material.