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							STEP ONE 
								
								Locate 
								and select the mesh you wish to make solid. I 
								will choose "caravan". From the
								caravan pack. 
								Double click it or right click the image and 
								select fully load near the bottom of the list.
								
								NO 
								COLLISION MODEL! will be written 
								at the bottom. 
								(Don't 
								know how to install meshes,
								CLICK HERE.) | 
						
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							STEP TWO 
								
								Double 
								click the image for it to load the Static 
								Mesh Editor. If you cannot see the caravan 
								in the editor mode you may have to minimise your 
								content browser screen. (Image left is Static 
								Mesh Editor mode. As instructed in 
								red, locate the properties window. Now, make 
								sure that the first option is ticked within the 
								tab marked "Window".) From here I am going to 
								show you two ways to make your meshes solid. | 
						
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							STEP THREE 
								
								METHOD 1: 
								Within 
								the properties screen, if you cannot see the 
								bottom 3 circled mesh options show left, scroll 
								down the list as indicated with the red arrow. 
								Remove the ticks from all three options. 
								
								*Note*
								This option will slow down your map 
								rebuilding and testing especially when you click 
								the "Build All" button. When the Swarm Agent 
								runs it has to calculate the collision from the 
								objects. More complex items, especially multiple 
								trees for example, will slow this down even 
								more. So when using this option, make sure you 
								don't use it for really complex items or big 
								maps. 
								 
								Go to step 
								Seven. | 
						
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							STEP FOUR 
								
								METHOD 2
								 
								Within the
								Static Mesh Editor is a collision tab. 
								Select the 
								option "Auto Convex Collision." This will auto 
								create an auto collision radius around the 
								Static Mesh. Click "Apply", then "Close". Use "DOP-simplified 
								collision" for box or square typed shapes. Also 
								be patient, it does take a while to calculate 
								sometimes. | 
						
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							STEP FIVE 
								
								This step 
								allows you to view the collision radius after 
								selecting the "Auto Convex Collision" or 
								"DOP-simplified collision" option. If you just 
								removed the ticks from the bottom three mesh 
								options you will not see anything with this 
								selection. The reason why we check out our auto 
								collision or DOP is to see if we are satisfied 
								with the collision the mesh has been given. The 
								green line in the picture left, show the 
								collision radius of the mesh. To me this is 
								satisfactory. | 
						
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							STEP SIX 
								
								You can 
								also fine tune your meshes if your not happy 
								with the auto collisions also. So if you go back 
								to the Collision tab and select "Auto Convex 
								Collision" You can turn up Depth, Max Hull Verts 
								and allow Splits. 
								Just be 
								aware the more you turn it up the more complex 
								it becomes also. There has been times though 
								where this option has fit some shapes quite 
								well. So don't be shy to play around a bit if 
								you like.   | 
						
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							STEP SEVEN 
								
								Don't 
								forget once you exit the Static Mesh Editor 
								save any changes you have done. You 
								can save it by selecting Save Modified but if 
								you were in the middle of a project sometimes 
								it's best to save all. 
								You can 
								remove any collisions you have made too by going 
								to the collisions tab within the Static Mesh 
								Editor and selecting "Remove Collision". You 
								will get a message saying, "Are you sure you 
								want to remove the collision mesh?" Just click 
								"yes" to accept. |