_______________________________________________________________
					
					
					Introduction.
					
					There are so many legal 
					requirements these days and you are expected to be like a 
					lawyer to understand them. I will try to describe it as 
					basic as possible how to avoid problems. The best way to avoid 
					most problems is to "Purchase any editing software your 
					using.", (You know what I am saying!), and e-mail when in 
					doubt. This will save a lot of trouble and some companies 
					may even assist you in some way. Also if you think your 
					going to stick with UDK, get the licence which is roughly 
					$100 or something close to that. This will protect you to a 
					certain degree if something does come up but not entirely 
					depending on what you may be in trouble for.
					_______________________________________________________________
					
					
					Be careful with your resources and where you get them!
					
					When it comes 
					to textures, sounds and other resources use all the 
					UDK resources that you can. (Except for the
					Skeletal Meshes.) This covers you from any copyright 
					issues. Copyright problems can happen if you 
					download textures, sounds, other peoples texts, sayings etc, from other sites. 
					Even legal action can be used against you also so be very 
					careful. The good news is there are many sites out there who 
					do give stuff away for free but read any terms and 
					conditions they have first. Some terms are as simple as 
					saying "Picture/s taken by......." or "Texture/s were 
					downloaded from www......" 
					
						
							| HINT: 
							
							When you visit a site, make a copy of any credits, 
							even legal agreements, website links and paste them 
							on a text program like notepad so you can refer to 
							that file instead of having to look everything up 
							again when you project is completed. | 
					
					
					How can 
					I get around these issues?
					
						- 
						
						Only use 
						the resources that came with UDK,...minus the Skeletal 
						Meshes. 
- 
						
						Buy a 
						digital camera and make your own textures, even a second 
						hand camera will do. All you have to do is plug the 
						camera into your PC and copy the images over then edit 
						them. Scan some pictures with a scanner, even just 
						create your own unique textures using "MS 
						Paint". (I'm not joking.) 
- 
						
						Buy a 
						cheap headset or microphone and use this
						audio program to make sounds. (It is free to try but 
						costs $15.00 to buy which is reasonable so help support 
						them .)
						http://www.milosoftware.com/ 
- 
						
						Make 
						everything yourself with "licensed" 3rd party 
						software. (Skeletal meshes, tree meshes etc.) 
_______________________________________________________________
					
					
					Your 
					game and UDK licensing, when do I do it?
					
					"When is the 
					best time to register or license your product?"
					
					Below is a 
					checklist. Use this checklist "first" to see if you 
					are ready to license your product. If you cannot tick any topic off, you are not ready to get a license or don't 
					even need one.
					
					YOUR 
					CHECKLIST
					
						- 
						
						Are you 
						going to sell, share your product for a commission or 
						make some type of income? 
- 
						
						Are you 
						nearly finished? (Not just starting or half way 
						through.) 
- 
						
						Have you 
						tested your product? (Not a 5 minute test either, 
						months, days, hours of testing.) 
- 
						
						Have you 
						tested it on various Pc's, Multiple Operating Systems? 
						etc.. 
- 
						
						Was your 
						product made just for personal fun?,...really? Or you 
						feel it's for the general public? 
- 
						
						Will the 
						general public like your product or just you? (Think 
						about it...) 
- 
						
						Is there 
						anything offensive?. Based on images, game play, speech, 
						religion, (Be very careful!) 
- 
						
						All your 
						images, sounds, meshes are owned either by you or by the 
						public? (GPL)
						(View 
						license.) 
- 
						
						The 
						software you used for your project was registered and 
						"legal."? 
- 
						
						Your 
						credits, links, sites and thanks go to the correct 
						people who really do deserve it? 
- 
						
						Have you 
						found a possible seller, buyer? 
- 
						
						Have you 
						got a plan to advertise your product when completed? 
- 
						
						Can you 
						afford all the licenses and legal software purchases? 
- 
						
						Are you 
						Mentally and Physically ready? ( Radio, Television, 
						Media, Promotions etc..) 
					FINAL STEP ARE YOU READY 
					FOR THE APPROX $99-$117 fee? ($$$ amount depends on what 
					country your in $$$.)
					
					
						
						(Do 
						not use these link for general enquires.)
					
					
					What do I 
					say to UDK?
					
					Explain to 
					them as "briefly as possible" what you are doing. If 
					all goes to plan you will fill out a form with your details 
					and payment methods. Read any e-mails from them very 
					carefully and follow their instructions. Be aware they can 
					even deny your project so if you are going to try and 
					purchase a license make sure your project is "Socially 
					acceptable" or even "Earthly acceptable" and "Religiously 
					acceptable." If your project is crude, rude, or even too bad 
					to explain....you more than likely won't get your license. 
					Think about it...
					
						
							| 
							
							PLEASE NOTE 
							It is 
							becoming increasingly hard to contact Epic. This was 
							the last know e-mail that I had contact with before 
							I started asking too many questions. So be straight, 
							don't ask too many questions like I did, and don't 
							waste their time. Do not 
							e-mail this address just for general enquires, 
							please e-mail when you are only ready to distribute 
							or sell your project.  
							Epic
							no longer supports Unreal Engine 3 questions or 
							enquires either. 
							Please e-mail me if this link does not work and I 
							will try to sort it out....thanks! 
							Do 
							not e-mail me for UDK licensing enquiries because 
							all I know is on this webpage! |  | 
					
					______________________________________________________________
					
					
					Use my meshes but...
					
						- 
						
						Some 
						meshes "do", "may", or "will" contain glitches. Use them 
						at your own risk, but they are free. 
- 
						
						Any meshes 
						on 
					this site, are free to download, and was created by using 
					the UDK-2013-07 
					editor. 
- 
						
						This means 
					that the textures used, really belong to Epic Games and the 
					UDK editor software. 
- 
						
						This means 
					that they are entitled to a 
						
						Royalty Fee 
					if you make money from these meshes or UDK software created 
					games. Otherwise, there is no costs or charges at all for 
					using anything here. (Ok?, all free!) 
- 
						
						At least add 
					my website link to your project or a thanks... 
- 
						
						The free 
					meshes within the tutorial site made 
					available to you, free to download, are not in any World of DASM series© 
					and are completely for public use for personal or commercial 
					projects. 
- 
						
						While using 
					my meshes if you find something really wrong, please e-mail 
					me. 
- 
						
						If you made a 
					school project, I hope you didn't use my meshes to cheat! (I 
					know who you are!) 
- 
						
						UDK nor 
						Epic, does not support or endorse any product that is 
						here free to download. 
_______________________________________________________________
					
					
					
					SpeedTrees and their terms within your products, games...
					
						- 
						
						You can use
						SpeedTree trees with 
					the UDK editor. (In accordance with the rest of the EULA.) 
- 
						
						This means 
					you can use it freely but cannot legally make an income 
					from it "yet", so enjoy it. 
- 
						
						This means 
						"if you do make an income" it is actually covered by the
						
						Royalty Fee 
					that is paid to Epic. 
- 
						
						This also 
						means that most textures that came with 
						the speedtrees are owned by Speedtree / Epic. 
- 
						
						So this means 
					you need to license your product with Epic games before any 
					sales. 
- 
						
						which 
					also means you cannot use any of these SpeedTrees outside of 
					UDK.  
_______________________________________________________________
					
					
					Skeletal 
				Meshes within UDK (UT characters..etc...)
					
					As for 
					"Skeletal 
					meshes"
					UDK, 
					"Do not use any UDK skeletal meshes in any project or 
					sales!$$" The skeletal 
					meshes within UDK are only a display to guide or show you 
					this topic or section within the UDK editor. 
					
					So in plain 
					English, "It is only a display for you to see and part 
					of the DEMO game that comes with UDK." (Unreal Tournament.)These 
					skeletal meshes remain the sole property of Epic Games and 
					cannot be used in any commercial game you wish to sell. Also 
					there is another game DEMO with some animals and a carrot 
					etc. 
					
					To avoid 
					this issue, start the UDK editor, click the "Skeletal Meshes" 
					option, and click "ALL ASSETS". Any item that shows in the 
					list cannot be used. For example (UDK 07-13 version):
					
						- 
						
						SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard' 
- 
						
						SkeletalMesh'KismetGame_Assets.Pickups.SK_Carrot' 
- 
						
						SkeletalMesh'KismetGame_Assets.Pickups.SK_CarrotJuice' 
- 
						
						SkeletalMesh'CH_Corrupt_Arms.Mesh.SK_CH_Corrupt_Arms_MaleA_1P' 
- 
						
						SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01' 
- 
						
						SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03' 
- 
						
						SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04' 
- 
						
						SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' 
- 
						
						SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode' 
- 
						
						SkeletalMesh'UTExampleCrowd.Mesh.SK_Crowd_Robot' 
- 
						
						SkeletalMesh'GDC_Materials.Meshes.SK_ExportSword2' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_Jazz' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_JazzGun' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_JazzGun_Pickup' 
- 
						
						SkeletalMesh'E3_Demo.Animated.SK_LongFlag' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_Snake' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_SnakeGib' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_Turtle' 
- 
						
						SkeletalMesh'KismetGame_Assets.Anims.SK_TurtleBomb_01' 
- 
						
						SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada' 
- 
						
						SkeletalMesh'VH_Hoverboard.Mesh.SK_VH_Hoverboard' 
- 
						
						SkeletalMesh'VH_Manta.Mesh.SK_VH_Manta' 
- 
						
						SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001' 
- 
						
						SkeletalMesh'WP_LinkGun.Mesh.SK_WP_Linkgun_1P' 
- 
						
						SkeletalMesh'WP_LinkGun.Mesh.SK_WP_LinkGun_3P' 
- 
						
						SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_1P' 
- 
						
						SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P' 
- 
						
						SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P' 
- 
						
						SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P' 
- 
						
						SkeletalMesh'FoliageDemo.Animated.SP_Bird1_SKMesh' 
					(You cannot 
					use these at all but you can practice with them and see how 
					they work.)
					
					Making or importing 
					your own Skeletal meshes is fine and safe to do and there 
					are plenty of tutorials out there on this topic too. I may 
					even start some yet so stay tuned.
					
						
							_______________________________________________________________
						
						
						
						
						I 
					don't want to use the UDK installer Package!
						
						First, if you do not have 
					the UDK commercial $99 license, forget it. 
						
						Just put up with their 
					default generic package system. You are using their program 
					for free so realistically...be fair, let them have their 
					logos, agreements etc.. Don't modify anything except your 
					project and your map loading screens. (You don't want Unreal 
					Tournament stuff in your project do you?)
						
						But 
					I do have the UDK commercial license?
						
						Well that's a different 
					story but be aware there should be certain steps to take 
					first just to make sure your project works when being packed 
					by a 3rd party* software program. *(Not UDK software.) There 
					are a few companies out there but most want HUGE amounts of 
					money.$$$$ 
						
						So your best choice is to 
					google for "Software packaging programs." 
						
						
						Here is 
						one 
					for example only:
						Inno 
						(Please donate to Inno if you can but it is free. Also 
						click
						
						HERE to view an Inno script to help you.)
						
							- 
							
							First, pack your 
						project, like normal using
							Frontend. 
- 
							
							Second, locate and 
						install the package you created with Frontend. (It's in your UDK directory.) 
- 
							
							Third, Play and test 
						the project to make sure it does work. 
- 
							
							Fourth, use your 3rd 
						party software to package your project and follow the 
						packaging instructions for that software system. 
						The reason why we still 
					pack the game with Frontend first is because it is best to 
					have the scripts checked and search for any possible errors. 
					The 3rd party packaging system will not do this so be aware.
						
						
						
						WARNING: 
						
						Do not modify the starting screen with the 
					Unreal Engine logo, powered by Unreal Engine at the start of 
					your project. This is part of your legal agreement with 
					Epic. If you do not want this you will have to negotiate 
					with EPIC and come up with some sort of payment or personal 
					agreement with them.
						______________________________________________________________
						
						
						
						Meshes 
				you cannot use.(World 
					of DASM game meshes; Dasm Spell Quest, Mathematics, 
					StreetSmart, etc.)
					
					
						- 
						Any Static Meshes used in
						World of DASM software packages, are ©Copyrighted, 
					and are not allowed to be used in any project nor displayed 
					in any project nor modified in any way.  
- 
						To use a
						World of DASM mesh 
					in the first place it has to be manually extracted from the 
					game.
- 
						Whilst Some meshes from 
					the tutorial site, may resemble or even look similar to 
					certain meshes within the 
						World of DASM software 
					packages, actually do have significant differences and 
					modified textures and were created using a much older version of 
					UDK and do not display correctly with updates of UDK.
- 
						The reason why you cannot 
					use the 
					textures and some meshes in
						World of DASM is because they were created by using 3rd party 
					software. (A different program to UDK..) Plus I need to 
					protect myself, I cannot give everything away for free and I 
					hope you can understand this. 
Unless 
					you want to donate?..................$$$$.............No?..........(I 
					though so!)
					_______________________________________________________________
					
					
					I cannot 
					package external .DLL files with UDK Frontend, why?
					I came across this problem 
					myself. After some research I found a few different reasons. 
					The main reason is that the .dll file needs to be certified 
					before it is accepted. If a  a .dll file has been 
					certified it is sort of a guarantee that the .dll file won't 
					contain malicious software and stuff like that. Also it adds 
					information from where the .dll came from and who it is 
					signed/certified to. Plus it costs $$$.
					Here were some topics I 
					found but no "free" fixes:
					link:
					EPIC GAME FORUMS Packaging custom external .dll
					link:
					EPIC GAME FORUMS Frontend and custom .dll
					And I found this:
					link:
					The Geek Stuff 
					How to Digitally Sign Microsoft Files (.exe, .cab, .dll, 
					.ocx, .msi, .xpi)
					I did e-mail the address 
					in the first forum above and got no reply so don't try it.
					
					
					How do I get around it?
					There 
					are only 2 ways around this.
					
						- 
						
						Manually copy and paste the .dll file/s to where they 
					are supposed to be into your UDK project "after it is 
					installed."
- 
						Use
						Inno 
						as your installer instead of Frontend. (We have a Inno 
						script that can be used
						
						HERE.)
					EXAMPLE ONLY: 
					I have a .dll file that needs to be copied from my UDK 
					directory to the game I just installed with the missing .dll.
					
					This .dll file is located 
					in my UDK editor. It's called
					UltimateSaveSystem.dll and it's location is: 
					
					
					C:\UDK\UDK-2012-05\Binaries\Win32\UserCode  
					 
					COPY THIS 
					FILENAME: 
					UltimateSaveSystem.dll
					So after the file is
					copied from 
					the folder: UserCode you 
					would then paste 
					the file to:
					
					C:\PROJECTS_NAME\Binaries\Win32\UserCode 
					 
					PASTE THIS 
					FILENAME: 
					UltimateSaveSystem.dll
					Then copy any shortcuts to 
					your project on your desktop or programs list and paste them 
					inside your project folder so you can run the game from that 
					icon. (Don't forget to do this because it saves a lot of 
					problems.)
					Now from here, if you want 
					to transfer your project especially if it is just for 
					testing, I would just winzip or zip the project folder and 
					copy the zipped file to a disk or external drive. Then 
					"unzip" or extract the project on another Pc or whatever and 
					it will or should work. 
					From 
					memory I don't think it needs registry files for it to run 
					but you will need to locate the icon you pasted in the 
					project folder to run your project or you will have problems 
					locating the exe to run it.
					 _______________________________________________________________
					
					
					Questions 
				I am always asked (In most e-mails).
					Do you work with Epic 
					Games or have you ever worked for Epic Games? If not, why?
					
					
					No, I don't work for 
					Epic, but I love their editor and many moons ago I purchased 
					"UNREAL" when it was first released. I don't think I will 
					ever work for Epic because I don't have a quarter of the 
					brains as they do. 
					Have you ever been in 
					contact with Epic Games?
					
					
					Yes, and I am 
					licensed with UDK also. (Thanks Jay Wilbur for letting me 
					annoy you. I know I did!...sorry hehe..)
					
					Will you 
					listen to my game idea?
					
					
					Yes, but you should 
					really keep it to yourself. Learn the UDK editor. Use some 
					of my tutorials, meshes and other sites with tutorials and 
					help. If you try hard enough you will be able to make your 
					own project. The only restriction in the UDK editor is your 
					imagination. I am not joking.
					
					Can you 
					make meshes for me or can I request a tutorial?
					
					
					Yes! Sometimes I do 
					requests but it depends on what you ask for and if I have 
					the time to do it. You can only ask and see.
					
					There is 
					some textures within some packs, can I use or modify them?
					
					
					Yes!, anything I 
					gave to you within the tutorial part of my site, separate to 
					my "World of DASM series" is yours to modify and use, 
					absolutely free. Even the 101 tactical ways of eating 
					hotdogs book texture is yours to modify, or learn about 
					textures with and how they work.
					
					Are you 
					still in contact with Epic, can you tell them something for 
					me?
					
					
					No I cannot. If 
					anything they don't really answer many of my e-mails anymore 
					but I am guessing they have let me go free to cause absolute 
					chaos but are still watching... I had to read a lot of legal 
					documents and do heaps of research just to get this far but 
					Epic is a reasonable company. I am guessing if I step out of 
					line once they will correct me. But at the same time I am 
					getting them potential customers and possible income from 
					helping people develop their projects and or make careers.
					
					I have 
					finished a project, and it has nearly all your meshes in it 
					and I may sell it!
					
					
					Yes, of course! I am 
					also happy for you and guess what?? I don't want no royalty! 
					But be aware you will have to have some form of license 
					agreement with Epic Games and organise a royalty fee with 
					them. (But I do take donations hehe!...) My biggest reward 
					is making someone happy and successful in life, 
					unfortunately most people want to be paid and give nothing 
					for free. 
					Where are your forums? Can 
					I make a post?
					
					
					There are no forums 
					and no posts. I do not have the time to filter any comments 
					or "Internet Trolls", who have nothing better to do than 
					cause trouble and make inappropriate posts. If you want to 
					set up a forum for us, be my guest. (But contact me first 
					please.) If you do well enough and I can see that it is 
					doing well, I may be able to support the forums in some way, 
					just let me know. My site is rated G. And I wish to keep it 
					this way so families can visit and look around.
					
						
							
							 (This 
							section of my site is dedicated  to the people 
							at the EPIC license dept to give them a break, sorry 
							I annoyed you so much and this should stop people 
							like me, harassing you with trivial questions. Keep 
							up the good work! )