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						TIPS 
							These are "Terrain Meshes" 
							so  "no sounds" are assigned and are mainly for 
							looks. Normally, terrain has "Static Meshes" attached to it 
							with assigned sounds instead. The good news is you can 
							assign a 
							single
							 "Physical 
							sound." to the terrain. Click 
							
							HERE to learn how to do this. Take in consideration  
							though what the most common material will be that 
							you are making contact with and match that sound. 
							Water added to these terrain maps can have sounds 
							assigned to them separately to the terrain as for 
							they are independent meshes or brushes. Landscapes 
							are the meshes that can have multiple sounds assigned to 
							them. Click
							
							HERE to watch a video to get a basic idea on 
							this. Click
							
							HERE for a text tutorial on landscapes thanks to 
							polycount.com | 
						TUTORIALS Do you know a 
						little bit about programming? Here is a link to add 
						custom sounds to your meshes. Some C++ code or Unreal 
						scripting background or experience is vital to 
						understand this tutorial.     
						 Special 
						thanks to the: The 
						Helios development team. (Click below.) 
						ADVANCED 
						CUSTOM SOUNDS | 
						TIPS Try to use 
						minimum materials to create your landscape . (Up to 4 
						materials are good.) Too many materials can cause graphic glitches. Keep the map 
						tessellation to a minimum. The higher the tessellation 
						the more processing is required. While 
						creating terrain, picture the wind, the rain or question 
						yourself of any elements that may affect the environment 
						you are making. |