Hello people! 
			How are we today? Nice of you to visit. Recently I came across an 
			issue where I tried to cook and pack my 5.8gb UDK3 game. Frontend 
			will cook your game but if you pack it then try to open the 
			installer you will get a message saying: This is not a valid win32 
			application. (Or something similar to that.) 
			The really bad 
			news is that Frontend is not going to pack your game no matter what 
			and you will have to use a 3rd party installer for your game if you 
			want to create an install file.
			
			 ANYHOW HERE IS A QUICK 
			FIX! 
			
			STEP ONE: 
			Cook your game like you 
			normally would using Unreal Frontend but do not package the game 
			yet.
			
			STEP TWO: 
			Locate your 
			install of UDK and locate the directory : \UDK\UDK-20**-**\UDKGame\CookedPC 
			folder where your maps have been cooked. Open the maps folder within 
			the CookedPC folder. (For example; C:\UDK\(*UDK_VERSION*)\UDKGame\CookedPC\Maps
			
			STEP THREE: 
			Cut out 
			as may files it takes until the CookedPC folder is under 3700mb. 
			(3.7gb). (UDK files are fine, I normally leave the UPK files alone.) 
			Create an empty folder or a folder of your choice outside of the UDK 
			game directory (For example; create an empty folder on your desktop 
			and call it UDK cooked Maps) and paste the maps you cut from the 
			Cooked PC folder into a temporary folder. 
			
			
			STEP FOUR: 
			Now pack your 
			game like you normally would using Frontend but without the files 
			you removed from the Cooked PC folder. 
			
			Once the game 
			is packed;
			
				- 
				
				Run the 
				installer Frontend created and install your software into 
				whatever directory you have created. (Once installed don't run 
				the software quite yet.) 
- 
				
				Go to the 
				folder you selected/created earlier where you pasted the 
				CookedPC files into and cut the files in there. 
- 
				
				Open the 
				folder CookedPC from your new install and locate the Maps folder 
				and paste the files into there. (For example; C:\UDK\(YOUR_GAME_NAME)\UDKGame\CookedPC\Maps. 
- 
				
				Run your 
				software and check the maps you cut earlier to make sure they 
				work. 
			
			STEP FIVE:
			
			Since your game is over 4gb you will no longer be able to use the 
			generic UDK installer. For most UDK games to run successfully 
			outside of the generic installer you will have to add some 3rd party 
			drivers. 
			
			They are:
			
			These files are 
			definitely required especially if you are releasing your UDK project 
			into STEAM.
			
			You will 
			also need 3rd party software if you want to make your own install 
			for your own game. For example:
			
			
			Some 3rd 
			party installers can be scripted to install the above software 
			packages (Visual C++, Direct X), automatically for you while 
			installing your software. 
			
			This 
			quick tutorial was requested by popular demand. Thanks for the 
			emails people!
			A big thank you to Mr Nikolov for 
			pointing me in the right direction also which helped me research the 
			issue. (Thanks mate!)
			Shane Hillier
			______________________________________________________________________
			
			
			 
					Introduction.  
			
			When DASM was being created there was a shortage of certain 
					resources that eventually had to be created by the 
					programmer who really had absolutely no idea on how to do 
					it in the first place. Many hours of time was lost on learning how to do this 
					and a number of the tutorials to show you how to do it were 
					"too technical." So this is why this section of 
					the DASM website was 
					created. It was made to assist you and give you a basic idea on 
					what is required to build a game or project of some sort and 
					provide you with decent links so you don't have to look around for 
					too long.
			Now, amazingly, little do people know the UDK editor can create 
					reasonable static meshes, materials, emitters and other 
					resources that you need for 
					your project without spending thousands of dollars, ok?..$$$..It 
					is so hard to start a project with little or no money at all 
					so I am going to show you how to at least get started and 
					the rest is up to you. There are a few thing needed first 
					which no matter what, are definitely required.
			
			
			 
					Definite Requirements: 
					(Your Personal Checklist.)  
			
				
					| Imagination. | You 
							must have a imagination, an idea and a blueprint, especially 
							for new never seen before projects. Make sure people 
						would be interested in what you are doing.   | 
				
					| Patients. | You 
							must be very, very patient. If it becomes too much, 
							walk away, have a break. Getting frustrated will 
						cause you to make unnecessary foolish mistakes. This 
						then can cause extra work fixing these mistakes. 
						Remember, none of your project or projects will be 
						created overnight...   | 
				
					| A lot 
							of time.   | Time is 
							very important, some projects can be time consuming 
						and take hours, days and even weeks or months to 
						complete.   | 
				
					| A PC.   | A good 
							working PC with a lot of "Hard Drive Space." 
							(Really a lot!)   | 
				
					| Internet.   | This is 
							important for resources and information. You will 
						need to apply for a 
							licence with Epic to be able to sell 
						your software package and ask for certain things. Also I 
						recommend a website explaining what your project is 
						about "when it is near completion" so people can 
						see what it is all about. Also, releasing too much 
							information online about your project, especially if 
							it is a good idea and you haven't even started it 
							yet, can be duplicated by other programmers so make 
							sure if what your doing is new try to copyright your 
							work also. Plus name your website the same name as 
							your project also if possible. Not only is this 
							convenient for people who are looking for it but it 
							also stops other people from opening copy cat 
							websites with the same name which can damage the 
							availability of your product. (Spam.)   | 
				
					| Self 
							confidence   | Believe 
							in yourself and never give up, work hard. I even 
							believe you can do it. You will have to communicate 
							with other people. And when communicating sound 
							confident, determined as for this will be vital 
							later if you have to promote your product yourself. 
						Criticisms can ruin your confidence so be prepared but 
						be open minded too, sometime these "internet trolls" or 
						"critics" can actually guide or show you where you may 
						have gone wrong. Don't take it to heart, these people 
						couldn't even try to get as far as you have and really 
						at times are just plain jealous.   | 
				
					| Credits   | When 
							using free resources don't forget to give credit to 
							the providers. some of these people have given their 
						time up just to help you out. Please be considerate to 
						them. Saying thank you does not cost you anything.   | 
				
					| Learn new 
							skills   | Be 
							prepared to learn new programming skills. This will 
							happen at some stage during the creation of your 
							project, guaranteed.   | 
				
					| Healthy body 
							healthy mind   | Don't neglect 
							your health. Eat and sleep well. Balance your life, 
							time for yourself and or family. Exercise, don't sit 
							for long periods of time. Rest your eyes. It may 
							sound like nagging but you will be more productive 
							if you are healthy and well rested.   | 
				
					| Finally, be 
							realistic. | Make sure your 
							project doesn't require you to go to university just 
							to make it. If you have just started be realistic, 
							know what you are capable of. It will take up to 12 
							months before you even start your project in some 
							cases, seriously. (DASM took 4 years with 20 years 
							of research.) Also, is their a market for your 
						project or game?. Make sure what you are creating is 
						something that other people may like or need so your not 
						wasting your valuable time.   | 
			
			
				
				
				 
					Definite Software 
					Requirements.  
				
				The 
					second most important requirement is certain software 
					packages to help create your project. There are a lot of 
					free trial Demo's which are really helpful but be aware most 
					only work for 30 days. Here is a list of software products 
					and advice for you including links just to get you started.
			
			
				
					| 
					
					 UDK 
							Editor. | 
					The 
					editor is required, how else will you start? The editor is 
					free to use but as soon as you want to make a few $$$ from 
					it there is a royalty fee. Please view the
					UDK 
					licence website or
					Contact Epic and make sure you know exactly what you 
					have to do. Also don't hassle the staff at Epic/UDK with 
					trivial problems if you can help it. Try to at least sort 
					these out yourself or you may suddenly find that your 
					answers are becoming more brief or unanswered. Please 
					understand they get thousands of e-mails and are very busy. 
					 
					Though, if 
							they are getting royalties from sales of any of your 
							projects and your having difficulties, by all means 
							go your hardest as for they are gaining an income 
							from you and really are entitled to answer any of 
							your questions sufficiently. Until then though try 
							to cope on your own, only contact them if your 
							really really stuck or need to licence a product you 
							created. 
					The UDK editor 
							also has a
							forums section which is really good to
							sign up into. There is really good advice here 
							and people who can help you in your project. 
					 If 
							you do not wish to make any money at all with your 
							project there are no fees or hidden charges 
							whatsoever.    | 
			
			
				        
					Editing Software.   
				
				This is required for creating your own materials, title 
					screens and texture displays, editing pictures or text 
					files. 
			
			
				
					| Photoshop 
							7 | This 
							program is perfect for editing pictures and low 
							performance PC's. Photoshop 7 is old now but will 
							still work perfectly with all versions of the UDK 
							editor. If you have a newer version of Photoshop, 
							even a trial version that's fine. UDK accepts most 
							files from various picture editors anyway.   | 
				
					| GIMP | This is 
							free photo editing software but is good for images. 
							Seems quite popular amongst novice to modest picture 
							editor users.   | 
				
					| Flash CS5.5 | An Adobe 
							program used for making menu screens and in game 
							screens. This has a 30 day trial. The best advice to 
							give to you is learn first with Flash CS 5.0, then 
							when the trial finishes, use Flash CS 5.5 making 
							sure that all the files to be created for your 
							package or game are created within the 30 day trial. 
							Otherwise you will have to
							purchase Flash CS 5.5. But I do believe that 
							Abode is doing a month by month licence fee to use 
							the product. Perhaps this can be another option if 
							you need a little extra time towards your project? 
							(*Note, hacking software is illegal and not 
							recommended. If you do need this software purchase 
							it, especially if you start to make sales from what 
							you made using the trial version.)   | 
				
					| Bink Video | Bink 
							Video is used for in game videos and loading screens 
							and is free. Bink Video asks for in return to use 
							their logo on your product when completed.   | 
				
					| Microsoft Paint? | Yeah, 
							you think I am joking but it does come in handy, 
							it's on your PC and it's free. Many images in DASM 
							were even edited with this program so you can sop 
							scratching your head to why this is here.   | 
				
					| Paint.NET | Another 
							free picture software editor. Quite good with some 
							advanced options.   | 
				
					| CD Wave editor | This 
							free to try $15.00 to buy program allows you to create you own sounds. 
							All you need is a cheap microphone and objects to 
							make noises with, simple. Also there is no shortage 
							of free sound editors. Try to stick with wave 
							editors if possible due to the fact that they are 
							easier to integrate into the UDK editor.   | 
				
					| IcoFX | This is 
							a 30 day trial version icon editor. Surely you want 
							your own icon for your project? Be aware there are 
							plenty free versions to download also so this is 
							just mainly here to show that making a game requires 
							quite a few different software packages. (Tutorials 
							on this will be introduced later to this website on 
							how to create your own icon and add it to the UDK 
							editor.)   | 
			
			
				
				
				
				Optional Software 
					Requirements.  
					
				These programs are for creating 3D characters, 
					animated movies or coding 
					within the UDK editor. This is where things get a little 
					harder learning these products. They can be quite difficult 
					to learn but once mastered you will be capable of delivering 
					mind blowing projects. 
			
			
				
					| Maya | Created by Autodesk. Used for creating & animating 
							characters, items or movies.   | 
				
					| 3DS 
							MAX | Also 
							created by Autodesk and is used for 3D characters 
							and objects.   | 
				
					| Blender | Free 
							3D software used for creating characters and 
							objects. There are many tutorials for this software 
							and is covered under the General Public
							Licence (GPL) for you to use.   | 
				
					| Notepad 
							C++ | Free 
							software used for editing the .uc files within 
							the UDK editor.   | 
				
					| Visual 
							Studio 
					 2008-2010 | This 
							program also edits ".uc files" but can have plugins 
							added to it. ".uc files" are used to manipulate or 
							program certain events within the UDK editor. Even 
							save files can be created by programming the ".uc 
							files" with code.   | 
			
			
				
				
				 
					Save game and Save 
					Game files.  
			
			Save games 
			was actually the hardest part to learn with the UDK editor. Maybe 
			not for everybody but most people cannot comprehend the complexity 
			of it all. Really it is a shame that the UDK editor does not have 
			this installed already for Pc's to help backyard programmers but it 
			does make you learn new skills and once mastered it can even take 
			your project to the next level. A basic knowledge of C++ and text 
			styles of coding is essential. We have a ultimate save system file 
			tutorial HERE but currently 
			this is the only save game tutorial we have. (More will come!)
			The
					green text 
			highlights the topics each link 
					covers. 
			
				
					| 
					
					Save game state  | Very technical and you will be lost without 
							understanding some code. 
							It says its as easy as integrating it into your 
							project but it is not. Strangely enough this is the 
							basic code for a save file. Once a decent tutorial 
							is found for this file a link will be added. Most 
							pro users of UDK says it works perfectly but new 
							user cannot get it to work. The link on the left 
							takes you directly to the webpage. From there you 
							can even download 
					the file already 
							created and can be modified for your needs. There is 
							a tutorial here also 
							but hard to understand without some background in 
							coding. The free
							notepad C++ 
							can modify these files. 
					If you know how this file works, where and how to 
							install it, and the console command used to run it,
							e-mail us and we will 
							add a help file to other users. Thanks.   | 
				
					|  | 
				
					| 
					
					Sapitu | (Short 
							for: Save games Are Possible In The UDK) Yet again, 
							this wasn't confusing for the creator of this save 
							game file or for pro editors but it's not easy to 
							understand for starters. But if you look and compare 
							the text in the codes you can see a consistency 
							within it and other save files. Once you understand 
							this you will be able to modify it for your own 
							projects needs. This link contains,
							a 
							download, a bit of a tutorial and lots of 
							 code.
							The free notepad C++ can modify these files.   | 
				
					| 
					 Crusha/ 
					
					The ultimate save system   | 
					This was 
							definitely the easiest file for most UDK users to 
							understand and it worked perfectly first shot. Not 
							tested with the latest editors but it works good 
							with the older versions. It is really good for big 
							maps and "save game waypoints." This site has a
							tutorial also and the 
							file can be directly downloaded 
							from their site too.  
					Special thanks 
							to: Crusha,[WuTz!] and Wormbo. You guys have done a 
							great job and this is a real credit to you. | 
				
					| 
					
					Mavrik Save game tutorial   | An excellent
							tutorial indeed. This 
							is well explained but for a new programmer it can be 
							a little confusing too ..naturally. The good part of 
							this tutorial is that everything is well explained 
							and even users who had issues had answers in forums. 
							There are also may other well described tutorials 
							within this website too. Good job and well done 
							peeps at www.mavrikgames.com.The 
							free notepad 
							C++ can be used to copy these text tutorials. | 
			
			
				
				
				Mega Downloads and 
					Tutorials.
			
			This section 
					provides you with the best sites for tutorials, resources 
					and video files for you to download. This is more than 
					likely the first place to visit before starting anything. If 
					you understand most of the tutorials on this webpage than 
					you will be able to start your project without any problems. 
					
			
				The
					green text 
				highlights the topics each link 
					covers. 
			
			
				
					| Unreal Engine 3 Video Tutorials | This site is 
							full of video tutorials 
							and I highly recommend you start here. Some 
							tutorials may be outdated but the basic principles 
							are still there. Try not to get confused when you go 
							to follow a tutorial and the options, materials or 
							resources are not there or have been modified. The 
							good news is that practically all the tutorials will 
							teach you something useful.   | 
				
					| World of level design | A good website full of many 
							tutorials 
							and helpful advice. This site is good for new and 
							professional programmers. Many well explained 
							tutorials.   | 
				
					| Darkarts 3D | Thanks to the Gaz661 of Darkarts3D.co.uk there are a 
							heap of free Static Meshes 
							on this website for you to download. The best thing 
							to do for this site is to e-mail them and say 
							"thanks" or at least give them credit in your 
							project. They give to you freely just to help a 
							stranger out and that is how DASM got this far 
							too,... through kind hearted people. Well done 
							Darkarts3D and Gaz661.   | 
				
					| Nobiax-DK2007-AGF81 | Nobiax has 2 
							really good free Static Mesh 
							Packs for you to download and also gives 
							these out openly and freely. UDKresources.com is 
							kindly hosting the files and also there are some 
							files created by DK2007. Yet again, give credit to 
							these people in your project when it is completed. 
							What's crazy also is that Materials can be downloaded here too and
							Speed Trees. There are 
							a few tutorials provided here but are only trivial for first time 
							programmers but good for novice or pro programmers. 
							(Thanks Nobiax, DK2007 and AGF81 for your 
							resources.) | 
			
			
				
				
				UU Scale UDK, measurement to "real time" 
					or "real world".
				
			
			The most common 
					question is what is UDK's "real world" or "real time" scale. 
					Below is the official scale. It is ok to use this scale to 
					create your meshes but the best rule is to make things 
					bigger that what they need to be or really are. If a mesh 
					that you created is too big, you can always shrink it. If 
					it's too small you can always enlarge it but this can 
					sometimes make the textures within the meshes look visually 
					improper.
			
				
			
			
			This 
					sounds good but what is a UU?
					(Unreal Wiki)
			
				
			
			When 
					you load a standard UDK map with the cube in the middle, 
					that cube is 256UUx256UUx256UU. (In the Real World it would 
					be a measurement of:16ft x 16ft x 16ft)
			
				
					|   
					Unreal Unit Conversion | 1 UU 
							= 1 Unreal Unit 
 256 UU = 487.68 cm = 16 feet.
 1 meter = 
							52.5 UU
 1 foot = 16 UU
 1 cm = 0.525 UU
 1 UU = 0.75 inches
 EXAMPLE:  There is a business that wants 
							their building, converted to UDK UU scale. The 
							building height is
							8metres, 
							the width is 55metres and the length is
							150metres. BUILDING HEIGHT: 
							52.5UU 
							x 8metres 
							= 420UU  
							                   
							WIDTH:  52.5UU x
							55metres 
							= 2887.5UU                
							LENGTH: 
							52.5UU 
							x 150metres 
							= 7875UU Enter this data into the brush 
							builder and you will get the building size. 
					 Tip* If the brush still seems too small, remember you can 
							always enlarge or shrink the mesh, after it has been 
							created.   | 
			
			 
			______________________________________________________________________
			
				
					|  | All software packages 
							created was used by the power of the 
					Unreal Development Kit. | 
				
					| 
					
					 | In game loading screens 
							created by using BINK VIDEO. | 
			
			______________________________________________________________________
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